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Written by Jared Cook   
Tuesday, 11 December 2001

The Simpsons Road Rage Reviewed


Published by: Electronic Arts
Developed by: Radical Entertainment
Genre: Racing Action
Number of Players: 1-2

The Simpsons Road Rage isn't that bad, but like an unpopular kid in school, it tries so hard to be something that it's not. In this case, it's trying to be Crazy Taxi. There are a few modes in The Simpsons Road Rage, but the one you'll spend the most time with is Road Rage. Or should I say, "Crazy Taxi." Choose a driver and select one of the worlds available and you're ready to roll. You have a time limit of 75 seconds. Drive around until you see a customer (indicated by the half-circle surrounding the person). Stop within the circle to pick up the passenger and hit the gas as soon as they hop in the backseat. Go in the direction that the hand is pointing you in and look for your destination (you'll know it when you see it). After dropping off the passenger, you will gain a few extra seconds to add to your clock. You'll gain one second if you get your passenger to their destination in a normal amount of time and three seconds if you get there very quickly. But you won't gain any extra time if you're too late. Does any of this sound familiar? If not, then you must have been living under a rock for the past couple of years, because that is almost exactly what Crazy Taxi is like! Back in '99, this game would have been a dream come true for me. I was obsessed with Crazy Taxi and would've jumped at the chance to play any console game like it. But it's practically 2002 now and my tastes have severely changed. Actually, they haven't changed, they evolved. My favorite driving game is Grand Theft Auto 3, a game that has ten time as much depth as Crazy Taxi. The Simpsons Road Rage isn't as deep as CT, so it feels very shallow in this generation of advanced video games.

The other modes are Sunday Drive and Mission Mode. Sunday Drive allows you to drive freely without having to worry about actually playing the game. There's no time limit and no reason to pick up customers. It's a good mode for exploring the levels and memorizing their layout, but it gets boring after a while. Mission Mode is the most unique part of the game. In this mode, you wreak havoc on the world instead of working as a cabbie. Some missions require you to knock over mascots, while others require you to get Homer to work before the evil Mr. Burns rams his vehicle into yours. (Homer snuck out of work to watch a baseball game, and if the boss catches him in the act, he's dead!)

Road Rage's controls are pretty smooth, though not as responsive as CT. Developing a game is hard, I know, but I don't understand why copycats like this never play even half as good as the original. Everything appears to be in place, but for some reason it just doesn't come together. You're doing the same exact things as you did in Crazy Taxi, yet it feels different -- bad different. That doesn't make it a bad game, but rather a game that isn't as fun to play as one that "inspired" it. That's usually the way things go in this industry. One company develops a great game and then everyone else tries to cash in on its success by making a few hundred clones. Every game company has done this at one time or another, and no matter what it almost always fails. Fox Interactive threw in a few extras, making The Simpsons Road Rage a little more unique, but overall it feels like The Little Engine that Couldn't -- it thinks can recapture the fun of Crazy Taxi, but it can't.

The load times aren't horribly long, but they're frequent enough to annoy you. Crazy Taxi loaded very quickly and restarting only took a couple of seconds (if that!). But The Simpsons Road Rage loads each and every time the game changes. It loads every time you enter or exit a new mission; every time you restart; every time you save; etc. That adds up to more loading than any Xbox owner should be forced to suffer through. I thought the days of the Sega CD were over, but I guess I was wrong.

The Simpsons Road Rage's graphics are...well...let's put it this way: I've seen more impressive visuals on the Dreamcast! I understand that this is just a port of a PlayStation 2 game, but most games ported to the Xbox have enhanced visuals that really add to the experience. The problem is that this game didn’t look good before, so even if it’s enhanced, it’s still an ugly duckling. It's a shame that Electronics Arts didn't develop TSRR themselves and ensure that it looked and played as good as the rest of their games.




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